The course begins by laying a strong foundation, introducing you to the fundamentals of TouchGFX, its setup, and the
basics of embedded graphics.
You'll then take a deep dive into the various features of TouchGFX, including its designer tool, graphics engine, abstraction layer, and the principles of asset and memory management within the framework.
Next, you'll immerse yourself in the foundational concepts integral to mastering TouchGFX. This includes understanding the main loop, framebuffers, the concept of a screen, invalidation, and various image and font formats. We'll also delve into the integration with touch events and gestures, the role of an RTOS in GUI applications, and techniques for evaluating performance.